>>DigitalWeaponX.Net>> Lamont Gilkey lamont976@speakeasy.net :: home || resume || artwork || tutorials/files ------------------------------------------------------------------------------------- FaoGenRenderLWEd - A break from the Mel Scrips and here is a Lightwave version. This one doesn't have the batch render option. FaoGen_Render_v1.5 - Mel script to render AO using Faogen. Instruction are included in a PDF inside the RAR file. I've always been a big fan of little game engines. When I see a game I like, I jump on the comp and try to copy something I saw in the game. Using GameMaker I've made these little EXE's (Windows). This is more of a excersise of scripting than artwork. **Use Arrow Keys to move and SpaceBar is usually for attack/Shoot**
RandomUV - Mel script that randomizes the UV's of an object. Documentation in the comments. Pixel Density Tutorial: Basics on keeping consistant pixel density through an environment. Skintones: Photoshop pallete for skintones (*rar format). MEL's - Mirror X, Mirror Z and Kill DoubleSided Attibute. Going to update in one interface w/more options one day. The Mirror scripts work on one item at a time and use local coords. These are my first scripts that deal with array's. Super Flip - Apparently the default Maya "Reverse Normals" will not let you flip the normals of multiple objects. Here's a MEL that does it. Works in component mode too. Refractive Index list - PDF
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